Evermont Studios

Update log

Everything new in our games, newest first.

Project Evermont · The big update · October 24, 2026

Fort Evermont, two new downtown districts, new stations, new police cars and a rebuilt ELS

Fort Evermont main gate, the Arella District towers, the new SBPD station and U.S. Marshal cars on a night stop
The Fort Evermont main gate under the Military Base sign

World & Map: Fort Evermont

  • A U.S. Army base north of where US-101 ends, on the minimap and the CAD with a big entrance sign.
  • Army Military Police (formerly Marine Raiders) run the gate, patrols and CCTV. The 75th Rangers are the quick reaction force. Both are invite-only.
  • Keycard main gate with animated barrier arms, wedge barriers and sliders.
The Fort Evermont blast doors raised across the main gate under the Military Base sign

World & Map: Base lockdown

  • Blast doors rise across the whole gate and red/white walls come up beside it, from the BASE LOCKDOWN console in the HQ ops room.
  • Gate control room: barrier arms, wedges, pop-up bollards and sliders per lane, CCTV walls and live status screens, all with sounds.
Fort Evermont headquarters with U.S. Army, MP and Rangers signs

World & Map: Inside Fort Evermont

  • Furnished HQ, barracks, armory, aid station and motor pool. Army units spawn in the base ready rooms.
  • 30 base cameras on the CCTV network and 4 siren poles.
  • Base status Normal / Restricted / Lockdown, set by MP command or staff. Lockdown opens both compounds so the QRF can move.
  • Base events with XP and cash: AI raids, intruders, gate runners, convoy escorts, range quals and inspections.
  • New layout: armory with a HESCO perimeter, motor pool, parade field with a flagpole and reviewing stand, obstacle course, helipad and Avenue N.
Aerial view of the Arella District towers beside the freeway

World & Map: Arella District

  • A new 12-block downtown grid with 4-lane avenues, signalled intersections, a plaza and 8 high-rise towers.
  • New paving, street trees, crosswalks and storm grates.
De la Guerra St with the fountain plaza and new shops

World & Map: De la Guerra district

  • Apartments, shops, a pancake house, an inn, a donut shop, a market, a pocket park and houses, with interiors.
  • A fountain plaza on the new De la Guerra St.
The new SBPD and CBI headquarters from above

World & Map: New stations

  • New SBPD / CBI headquarters with a fleet lot and locker room. Rebuilt FBI, Coast Guard and Post Office sites.
  • Station doors open and close; armory and locker rooms are team-locked. DMV doors fixed.
  • Helicopter spawner for the departments that fly.
  • Station LED lighting, walk-in station parking lots and City Hall doors (coming soon)
Calle Real with new curbs and shoulders, the downtown towers in the distance

World & Map: Roads & cameras

  • Average-speed cameras that issue citations, with the evidence in the MDT.
  • Flock plate cameras moved off the road onto new poles.
  • Curbs and shoulders, 14 emergency pull-out bays, 69 new speed limit signs and 4 billboards.
A CHP Durango on a wet highway in a storm

World & Map: Weather & nature

  • About 30,000 trees, shrubs, rocks and logs across the map.
  • Rain falls with the wind, splashes on car roofs and has new outdoor, indoor and in-car sounds. Softer snow, less storm haze.
  • Real plaster and concrete textures on buildings; roads and sidewalks are textured again.
New Explorer and Tahoe patrol vehicles in SBPD, Sheriff and U.S. Marshal liveries

Vehicles & ELS: 7 new police vehicles

  • Seven new patrol vehicles: 2025, 2020 and 2013 Explorers, a Tahoe, a Charger, an FPIU and a transport van.
  • Liveries for SBPD, Sheriff, CHP, CBI, FBI, U.S. Marshals, Coast Guard and more.
  • 22 more free starter cars across the departments.
Ranger, FBI, HSI and U.S. Marshal Explorers

Vehicles & ELS: Federal & Ranger fleets

  • RANGER gets its own PIU, Tahoe, F-150, Charger and Durango. Army MP gets a new PIU, Tahoe, F-150 and Durango.
  • Army lights now run mostly amber. Underglow removed from department cars.
U.S. Marshal cars on a night stop with their lights running

Vehicles & ELS: ELS & lights

  • New lights panel, 59 new patterns and 1,907 ready-made presets.
  • Fixed light colours: the right red/blue mix, Ranger purple/white and real yellow.
  • Side runners sit properly along the doors. Move lights up to 40 studs and turn them fully.
  • Scene sync: police cars with their lights on near each other now flash in step, for everyone at the scene.
  • Sync with lights: your room's RGB lights (Razer Chroma, Govee) follow your car's ELS at californiastateroleplay.com/sync.
An unmarked Durango running blue lights under bunting

Vehicles & ELS: Takedowns & light library

  • 269 real-world lighting items (bars, visors, grilles, mirrors, push bars, spots) fitted to 89 cars. Left and right install as a pair.
  • Takedowns flash white over the front lights. TAKEDOWN STYLE: 25 patterns, pick each zone's colour.
  • HORN TD: hold the horn for a blinding takedown flash (on by default).
  • Guided tour of the lighting editor and a CUSTOMISE button in the car.

Vehicles & ELS: Sirens & rumbler

  • New TONES picker: 10 siren tones (wail, yelp, piercer, priority, hi-lo, euro two-tone, air horn) and 4 rumblers, saved per car.
  • Tap F for the rumbler on every police car, now including Sheriff, Fire, DOT and Army. Hold F for the airhorn.
A custom-lit personal Sheriff Explorer

Vehicles & ELS: Personal vehicles

  • Custom-lit personal patrol vehicles with their own livery are now possible for selected members.

Vehicles & ELS: Car fixes

  • Opening doors are back on Tahoes, Durangos, F-150s, PIUs and civilian cars.
  • Glossy clearcoat paint with real sky reflections.
  • Fixed: the Sheriff Mach-E flinging over bumps, engine and siren sound cutting out, and Fire PIU lights from HUD, touch and controller.
The new CAD home page

Police, Fire & EMS: The new CAD

  • New HOME page: your unit status, your call, nearby calls with one-tap ACCEPT, and alerts.
  • Closing a call asks for an outcome, and reports come pre-filled. Alerts also land in the phone's Notifications.

Police, Fire & EMS: Licences, registration & DMV

  • Driver licence $350 after the DMV test; registration $300 for 30 days. Pay and renew in the new DMV phone app.
  • CAD, MDT, radio, ID cards, Flock and radar now all give the same licence and registration answer.
  • New "Unregistered Vehicle" ticket.
A close-up of a flat front tire

Police, Fire & EMS: Tires

  • Spike strips, gunfire and hard crashes can flatten tires: the car sags, pulls and slows down.
  • Grab the spare from the trunk and kneel to fit it. On-shift mechanics can fix flats.

Police, Fire & EMS: Uniforms & gear

  • New detailed uniforms for SBPD, Sheriff, MPD and 7 federal teams.
  • New duty vests and belts with body cam and radio mic, and 4 SWAT kits (SWAT pass).

Police, Fire & EMS: Pursuits

  • PIT registers reliably despite lag, every federal team can PIT, and 3 PITs disable a car.
  • Dispatch understands full CHP-style pursuit calls and sends the units you ask for.
  • Respawn while downed now works instantly.
A ladder truck spraying a water stream from its raised ladder

Police, Fire & EMS: Fire department

  • Ladder trucks spray water: press H on Ladder 6, Tower 2, Ladder F2+ and Tiller 17. The stream follows the ladder.
  • Fire vehicles unlock by your XP rank. Division Chief and Fire Chief show as appointed ranks.
  • Ladder stabilizers fixed: press B to set them.

AI & Callouts: Gemini dispatch

  • AI dispatch, powered by Gemini, knows your status, your call and the open calls, and talks back over the radio.
  • Not sure what you meant? It works it out instead of saying "say again". Anything that does something still asks YES/NO first.
An AMR ambulance at the curb with two medics treating a patient

AI & Callouts: AI responders

  • AI EMS: an ambulance with two medics when no EMS player is free. They hand over if one arrives.
  • AI prisoner transport: ask dispatch, or press Request Transport in the CAD.
  • AI tow trucks clear vehicles, and AI units no longer stall in the road. AI medics now wheel patients out on a stretcher.
A crash callout with two damaged cars, debris and a cone taper along the lane

AI & Callouts: Callouts overhaul

  • Callout NPCs have personalities: calm, nervous, drunk, uncooperative, hostile or a flight risk. Type to them in chat and they answer, comply, argue or run.
  • Pull up with lights and sirens and a flight risk may bolt, on foot or in their car. Tackle, taser and OC still stop them.
  • New calls: overdose, assault victim and 4 tow calls. Scenes now have proper cone tapers, flares and debris along the lane.
  • No more name tags floating over callout NPCs. Find the call on the CAD and minimap. NPCs no longer spawn on roofs, underwater or under the map.
Pedestrians in everyday clothes on a downtown sidewalk

AI & Callouts: AI pedestrians

  • People now walk the sidewalks downtown: window shopping, sitting at bus stops and on their phones.
  • They wait for the walk signal, step aside for cars, stop and watch for lights and sirens, and run or put their hands up at gunfire.
  • Some jaywalk. Catch them and you can run their ID and write a Cite Jaywalking ticket.
An olive MRAP and a raider squad outside the Fort Evermont main gate

AI & Callouts: AI raids on Fort Evermont

  • Armed raiders hit the base in stages: a recon probe, an MRAP convoy up US-101, a gate assault, then a push on the armory, HQ, motor pool and helipad.
  • Lock the base down and the blast doors stop the trucks. Breachers will try to cut through the fence instead.
  • Army MP and the Rangers defend with a live raid tracker on screen, then get XP, pay and an after-action report. Patrol duties between raids.
The in-game radio with the staff tools panel open

Staff & Website: Staff radio

  • A STAFF radio channel (channel 13). Typing /staff turns it on. Staff can monitor police channels, marked STAFF.
  • Moderators can kick or mute radio abuse; Senior Moderators can give a 24 h radio ban.

Staff & Website: Staff portal (/staff)

  • Rosters, handbooks, cases and training live on the website. Training and the staff interview are done there.
  • Promotions board with activity-based recommendations. In-game permissions follow your Discord role.
  • Staff vehicles: Moderator and up can spawn one with /staff then V. Moderators and up can fly and noclip again.

Staff & Website: Website

  • A cleaner Evermont website, a full update log at /updates, and /sync for light sync.
  • New /shop page: browse the catalogue and order on the website. Your order opens a private ticket in Discord and you can follow it on your dashboard.
The Contact Dial around a suspect, with ID & Records selected

Quality of life: New Contact Dial

  • Hold E on anyone and the new Contact Dial opens: the camera eases in over your shoulder and your options sit around them on a dial.
  • It picks the likely next step for you (Medical for someone down, ID for an unknown name), remembers what you last did, and shows their replies and why an option is greyed out.
  • Risky actions like Cuff, Jail and Impound need a short hold. Number keys 1–9, thumbstick aiming on controller and big buttons on mobile.
  • Prefer the old menu? Settings > Interface > Classic Interaction Menu.
The character creator accessories step with catalog hats

Quality of life: Character creator

  • 40 new hairs from the Roblox catalog, plus a new accessories step: hats, glasses, masks and chains.
  • Use my Roblox character is back.

Quality of life: Screen & interface

  • The UI now fits laptops, tablets and phones, and there's a new EXTRA SMALL interface size.
  • The old menu layout is back. The key fob no longer covers the speedometer or minimap.
  • How to Play guide with PC, console and mobile controls.
  • New Field of View slider in Settings > Interface.

Quality of life: Phone & name tags

  • New DMV, Impound and Perks apps, a Notifications page, and texts are no longer lost while the phone is closed.
  • Redesigned overhead name tags with rarity colours. See your own tag (toggle in Settings > Interface).

Quality of life: Performance

  • Much lighter rain and snow on console, mobile and low graphics, plus map optimisations to cut lag.

Blackridge Correctional · Launch update · October 12, 2026

Blackridge Correctional

The facility

  • New name: Blackridge Correctional, State of San Arella.
  • Rebuilt interior: cell blocks, chow hall, kitchen, laundry, workshop, intake, visitation, infirmary, programs, offices, control rooms and towers, all with new detailed models.
  • New solid steel doors everywhere: cell doors with vision glass and food ports, heavy sliders, overhead doors, card readers and status lights.
  • Hallways dressed with CCTV, fire alarms, strobes, benches, notice boards, extinguishers and rails.
  • Holes and climb spots in the map sealed. The only ways out are the ones you plan.

Staff

  • New uniforms for every team, with badges, patches, name tapes and rank insignia.
  • Pepperball launcher for officers: powder cloud, OC effect, eyewash and medical decontamination.
  • CERT kit: beanbag shotgun, flashbangs and body armour. New chrome handcuffs for every security team.
  • Armory refills: hold E at a locker to restock armour, ammo and gear.
  • Lockdown timer: cells lock with a countdown and unlock by themselves. Alarms now switch off after 30 seconds.
  • XP for supervising inmates, 8 new staff duties and an unlock track: titles, flashlight finishes, call signs and more.
  • Cell shakedowns with a search mini-game, block-wide shakedowns and K-9 help.
  • Incident reports after use of force, with supervisor review.
  • CO Academy for new officers, and promotion exams for Senior CO, Sergeant and Lieutenant.
  • New-arrivals bus: process new inmates through intake for XP.

Inmates

  • Escapes: dig behind your poster, crawl the vents, cut the fence at night, or steal a uniform and bluff out.
  • Hide contraband in six spots in your cell.
  • Commissary: food, hygiene, stationery, posters, a radio, a TV and more for your cell.
  • Crews: start or join a crew, hold yard turf, earn rep and pick rivals.
  • Mail, phone calls and visitation, with a chance to smuggle.
  • Sentences with good time, GED classes, parole hearings and court trips.
  • A gun dealer hides somewhere in the cell block. Good luck finding him.

AI and events

  • Smarter inmate AI: real fist fights, shanks, grudges, crews, riots and surrender.
  • Guard AI calls for backup and uses less-lethal force first.
  • Scheduled events: full riots, mass escape nights, VIP inspections, and seasonal Halloween and winter events.

Everything else

  • Overhead name tags with a hover card showing rank, level and more.
  • New job board with jobs for every team, all playable solo.
  • Daily login rewards, weekly challenges and weekly leaderboards.
  • New walk and run animations, new gun sounds, recoil and hit effects.
  • Performance improvements for phones and consoles.

Play Blackridge Correctional · Play Project Evermont